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Lotr Bfme2 Rotwk Patch 201 Crack

суббота 17 ноября admin 2
Lotr Bfme2 Rotwk Patch 201 Crack 5,0/5 3627 votes

Neighbours from hell xbox 360 torrent games. »Info« The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king. I have both BFME2.

A patch updating the English edition of LOTR: The Battle for Middle Earth II: Rise of the Witch King to v2.01. It implements several bug fixes and changes. See entire list below.

Version 2.01 – April, 2007 General - Unit ------------------------------ • All Lumbermills now cost 350 and spawn 5 workers instead of 4. • Structure and Technology armor more resistant to Pierce (2% from 20%). • Factory Armor more resistant to Pierce (2% from 10%). • Resource Armor more resistant to Pierce (5% from 10%). • All units that use siege armor are more resistant to Pierce (5% from 20%).

• HeroMini Foot more resistant to Slash (45% from 60%); more resistant to Pierce (45% from 60%); more vulnerable to Structural (80% from 50%) • HeroMiniMounted more resistant to Slash (25% from 60%); more resistant to Pierce (35% from 60%); more vulnerable to Structural (80% from 50%); more vulnerable to Specialist (130% from 100%). • Hero Armor more vulnerable to Slash (40% from 25%); more resistant to Pierce (20% from 25%); more vulnerable to Specialist (30% from 25%); more vulnerable to Crush (50% from 10%); more resistant to magic (35% from 75%); more resistant to Poison (50% from 75%). • Tough Hero Armor more vulnerable to Specialist (30% from 15%); more vulnerable to Crush (35% from 10%); more resistant to Flame (20% from 25%); more resistant to Magic (25% from 50%); more vulnerable to Hero (65% from 50%); more resistant to Structural (40% from 50%). • HeroLight Armor more vulnerable to Crush (50% from 15%); more resistant to Flame (25% from 35%) • HeroArmorMounted more resistant to Slash (25% from 50%); more resistant to Pierce (15% from 50%); more vulnerable to Flame (40% from 25%); more resistant to Magic (50% from 100%); more resistant to Poison (50% from 75%); more vulnerable to Structural (80% from 50%). General - Creeps & Powers ------------------------------ • The “Heal” power radius has been increased to 200 (originally 150) and no longer works on machines or monsters; it restores up to 60% health (originally 100%).

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• The Structure Rebuild power timer has been reduced to 4m (originally 6m); further its area of effect has been reduced to 150 (originally 300) • Both Darkness and Freezing Rain’s recharge time have been reduced to 6m (originally 9m). • Freezing Rain’s duration now lasts for 2m30sec. • Cloud Break’s recharge time has been reduced to 7m30s (originally 8m20s). • The following powers have been rearranged: • Dwarves - Dwarven riches switched with Summon Hobbit Allies; • Dwarves - Undermine switched with Cloud Break; • Mordor - Awaken Wyrm switched with Barrage; Barricade switched with Industry; • Isengard – Summon Wildmen Allies switched with Devastation; Watcher switched by Fuel the fires. • Goblins – Summon Spiderling Allies switched with Summon Wildmen Allies • The Barricade archer’s range has been increased to 320 (originally 275).

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General - Angmar ------------------------------ • Thrall masters now cost 200 (originally 100); Gundabad Warriors and Rhudaur Axe Throwers are now free (originally 50); Summoned Wolfriders have been reduced to 350 (originally 400). • Angmar’s Resource building hitpoints have been reduced to 2100. • Summon Wights ability (15pp) now summons 5 wights instead of 4. • Sorcerer’s Well of Souls heal radius has been reduced to 320 (originally 400).

• Sorcerer’s Corpse Rain recharge has been reduced to 3m20sec (originally 4m). • Rhudaur Axe Thrower damage has been reduced to 45 (originally 75). • Rogash’s Leap ability recharge has been increased to 1m30sec (originally 1m); Battle Rage’s duration has been reduced to 1m (originally 1m30sec). • Sorcerer’s speed has been increased to 40 (originally 35).

• The Dark Ranger’s Longshot ability now requires the unit to be Level 2; more vulnerable to Crush damage (200% from 100%). • Rhudaur Spearmen more resistant to Pierce (75% from 100%). • Karsh’s cost has been increased to 2000. • Snow Trolls more vulnerable to specialist (175% damage from 125%). • Hill Troll more resistant to Pierce (80% from 100%). General - MotW ------------------------------ • Increased the movement of Gondor Soldiers, Archers and Rohan spearmen to 50 (originally 45); member speed has been increased to 55 (originally 50). • Tower guard more resistant to Pierce (75%/40% from 90%/50%).